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1. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Well said Icarius. ITT: people completely losing their minds over internet spaceships. Take a breath and step away from the computer. And some mod ought to take away liang's posting rights for a week- I think he needs rehab or something . God b...
- by Rabid Rich - at 2013.05.23 21:56:00
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2. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
@ CCP Rise Will the Typhoon Fleet Issue be getting it's mass reduced a bit further like the t1 typhoon got? Because as it stands right now it is looking a bit heavy compared to the other attack navy BS. With mwd active a navy megathron is looking...
- by Rabid Rich - at 2013.05.18 11:38:00
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3. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. SCORCH IS TOO GOOD. makes beams redundant in too many scenarios. makes other short range weapons systems redundant too for that matter... 2.arty needs to be top of the longrange volley damage by a big margin and 2nd in dps, to offset terrible...
- by Rabid Rich - at 2009.04.17 17:29:00
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4. Command ships, AND YOU!!! - in Ships and Modules [original thread]
Not all command ships were created equal... the abso is currently a great cruiser/bc killer and small fight brawler. vulnerable to BS+neuts. gets primaried early by med-larger gangs. the sleipnir is a great roaming gang dps ship. dies inside webr...
- by Rabid Rich - at 2008.11.04 17:22:00
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5. imbalance between overdrives and nanofibers on SiSi - in Test Server Feedback [original thread]
relax guys. with way stck nerf works, od and istab have their place if you are seeking to absolutely max a stat, albeit in an increasingly slot inefficient way. eg, progression like this: 3nano 2nano +1+1IS/OD 1nano +2+2IS/OD 0nano 3+3IS/OD dis...
- by Rabid Rich - at 2008.10.14 14:00:00
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6. Citadel Torpedo's - in Player Features and Ideas Discussion [original thread]
er hope you don't mind me adding this, but while you are on the case Nozh, how about taking 10mins to give the naglfar a boatload more cpu, and move a low to a mid. make it a viable shield tank dread that isn't the instant choice for primary... . ...
- by Rabid Rich - at 2008.09.30 12:44:00
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7. [Balance] All time solo players in NPC Corp -> taxes! - in Assembly Hall [original thread]
actually there is nothing clever about it. It is a NO-brainer default exploit of invulnerability, especially now suicide ganking is so nerfed. I am pretty sure devs once said" nowhere is completely safe once you undock. well, currently and undoc...
- by Rabid Rich - at 2008.09.19 09:54:00
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8. [Balance] All time solo players in NPC Corp -> taxes! - in Assembly Hall [original thread]
tax is only one weapon that NPC corps could be nerfed with. others include: -limited flyable ships(no freighters or BS) -Limited Market/Trade/Contractual transaction types/sizes -Limited duration of stay(players older than X months kicked to FW) ...
- by Rabid Rich - at 2008.09.18 17:41:00
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9. Best Capital Race - in Ships and Modules [original thread]
Naglfar- you have to be a PVP God to get away with flying such a piece of crap
- by Rabid Rich - at 2008.09.15 14:47:00
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10. Need Help with TEMPEST FLEET ISSUE PVP setup - in Ships and Modules [original thread]
Edited by: Rabid Rich on 15/09/2008 12:02:13 fit two large neuts/nos, 2 tracking disruptors , 2 webs, point MWD. passive HP fit the lows. now you stand a chance against things that outdps you, you don't need cap yourself for repping really so ...
- by Rabid Rich - at 2008.09.15 12:02:00
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11. Internet Spores-ships - in Ships and Modules [original thread]
Edited by: Rabid Rich on 04/09/2008 09:31:54 i somehow got into making eve spaceship critters in Spore Creature Creator. Here is a link to a thread where i have posted a few. enjoy! http://www.scrapheap-challenge.com/viewtopic.php?t=19482
- by Rabid Rich - at 2008.09.04 09:30:00
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12. null-sec Cryptic system names and sovereignty - in Player Features and Ideas Discussion [original thread]
if they just cleaned up the system classification so it was LOGICAL, we would all be happier. e.g. all systems in a constellation share the same first 3 letter prefix, and then a number suffix. why is it not done this way now already???
- by Rabid Rich - at 2008.08.22 13:53:00
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13. [Issue] Citadel Torpedoes - in Assembly Hall [original thread]
explosion velocity up please, that is a main one too ontop of a HP boost
- by Rabid Rich - at 2008.08.22 13:41:00
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14. [Issue] 1400mm Artillery - in Assembly Hall [original thread]
Edited by: Rabid Rich on 22/08/2008 11:14:26 clearly you don't know what you are talking about, and have never flown with 1400mm yourself- TP ranges are not synergisic with artillery, and the tracking is SO bad that even when shooting other BS...
- by Rabid Rich - at 2008.08.22 11:09:00
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15. [Issue] 1400mm Artillery - in Assembly Hall [original thread]
Originally by: Ambien Torca Originally by: Shadow Servant DPS Tempest whit 2 Gyros II, 6 1400s II whit Tremor = 317 DPS Apoc whit 2 Heatsink II whit 8 Megabeam II whit Aurora = 331 Now what where you saying about 1400s ? DonŠ...
- by Rabid Rich - at 2008.08.21 17:05:00
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16. [ISSUE] CCP consider alternative speed changes - MWDs & Weapon Systems - in Assembly Hall [original thread]
OP's suggestion is as it always should have been
- by Rabid Rich - at 2008.08.14 06:41:00
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17. [Issue] Minmatar capitals are terrible - in Assembly Hall [original thread]
tbh alot of the suggestions DON'T GO FAR ENOUGH. i think ++damage is the way to balance this ship- put the "cannon" back into "Glass Cannon" so to say. without changing any slots or bonuses, just upping to 4 turret hardpoints(retaining option to ...
- by Rabid Rich - at 2008.06.18 14:16:00
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18. CCP - Request for Black Ops Changes from someone who actually uses one - in Test Server Feedback [original thread]
In a Nutshell, THIS: Originally by: TZeer - Buff cargobay/seperate fuelbay. - Remove Scan resolution penalty for fitting a cloak. - Longer jumprange. As much I would like it to have a covert cloak, I would not trade it for less damage...
- by Rabid Rich - at 2008.04.22 11:56:00
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19. Capship self-destructing is getting all too common - in Test Server Feedback [original thread]
lets try the shoe on the other foot shall we carebears? how would you feel if you worked your way through a level 4 mission and then the boss rat at the end selfdestructed just before you get to him thus making it impossible to complete the missi...
- by Rabid Rich - at 2008.04.15 17:27:00
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20. Capship self-destructing is getting all too common - in Test Server Feedback [original thread]
Edited by: Rabid Rich on 15/04/2008 16:46:46 not true. self destruct is not there to deny the loot to the enemy AFTER they have broken you. if you want to deny loot to the enemy it should be at the cost of having to initiate self-destruct befo...
- by Rabid Rich - at 2008.04.15 16:45:00
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